Vanessa Barragão
Ocean-inspired project that integrates physical art, digital environments, and immersive storytelling. “Mergulho: As Paisagens de Vanessa Barragão” converted Vanessa Barragão’s textile sculptures into a phygital installation, combining physical artifacts with digital projections and interactive spatial design. Simultaneously, for Expo 2025 Osaka, we contributed “Oceano” to the Portugal Pavilion, a site-specific live artwork that uses the pavilion’s rope structures as a medium, merging sculptural elements, live performance, and real-time digital visuals into a multi-layered ocean narrative.

Iterative testing to align movement, timing, and spatial composition with large-scale projections and technical constraints, ensuring seamless integration across multiple mediums.
The projects employ AI-assisted visual generation, real-time spatial mapping, and interactive phygital systems. For “Mergulho,” digital projections were precisely aligned with physical textile forms, creating a sensorial phygital environment.
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Ocean visuals and interactive sensors create dynamic, educational, and environmentally-informed experiences.
The projects embed environmental and marine system concepts directly into the work. Data-driven visuals and interactive components illustrate oceanic processes and fragility, supporting educational engagement.







Push the boundaries of phygital storytelling, site-specific performance, and interactive environmental simulation.
R&D underpins all project phases. We develop custom software pipelines, spatial interaction frameworks, and hybrid physical-digital prototypes to test scalability and interactivity before deployment. Experiments include motion-tracking integrations, AI visual augmentation, and immersive projection calibration, ensuring technical reliability and precision in large-scale installations.

Expo Osaka 2025
Diogo Coelho
Edgar Santos
Tiago Pires